1 /*
2 * Copyright (c) 2024, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25 package view.f32;
26
27 import view.f32.pool.F32PoolBased;
28 import view.f32.pool.Pool;
29
30 public record ModelHighWaterMark(
31 F32PoolBased f32,
32 int markedTriangles3D,
33 int markedTriangles2D,
34 int markedVec2,
35 int markedVec3,
36 int markedMat4) {
37
38 public static ModelHighWaterMark of(F32PoolBased f32) {
39 return new ModelHighWaterMark(
40 f32,
41 ((Pool<?, ?>) f32.f32x3TriangleFactory()).count(),
42 ((Pool<?, ?>) f32.f32x2TriangleFactory()).count(),
43 ((Pool<?, ?>) f32.f32x2Factory()).count(),
44 ((Pool<?, ?>) f32.f32x3Factory()).count(),
45 ((Pool<?, ?>) f32.f32x4x4Factory()).count()
46 );
47
48 }
49
50 public void resetAll() {
51 reset3D();
52 ((Pool<?, ?>) f32.f32x2TriangleFactory()).reset(markedTriangles2D);
53 ((Pool<?, ?>) f32.f32x2Factory()).reset(markedVec2);
54 }
55
56 public void reset3D() {
57 ((Pool<?, ?>) f32.f32x3TriangleFactory()).reset(markedTriangles3D);
58 ((Pool<?, ?>) f32.f32x3Factory()).reset(markedVec3);
59 ((Pool<?, ?>) f32.f32x4x4Factory()).reset(markedMat4);
60 }
61 }