1 /*
 2  * Copyright (c) 2024, Oracle and/or its affiliates. All rights reserved.
 3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 4  *
 5  * This code is free software; you can redistribute it and/or modify it
 6  * under the terms of the GNU General Public License version 2 only, as
 7  * published by the Free Software Foundation.  Oracle designates this
 8  * particular file as subject to the "Classpath" exception as provided
 9  * by Oracle in the LICENSE file that accompanied this code.
10  *
11  * This code is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14  * version 2 for more details (a copy is included in the LICENSE file that
15  * accompanied this code).
16  *
17  * You should have received a copy of the GNU General Public License version
18  * 2 along with this work; if not, write to the Free Software Foundation,
19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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24  */
25 package view.f32;
26 
27 import view.f32.pool.F32PoolBased;
28 import view.f32.pool.Pool;
29 
30 public record ModelHighWaterMark(
31         F32PoolBased f32,
32         int markedTriangles3D,
33         int markedTriangles2D,
34         int markedVec2,
35         int markedVec3,
36         int markedMat4) {
37 
38     public static ModelHighWaterMark of(F32PoolBased f32) {
39         return new ModelHighWaterMark(
40                 f32,
41                 ((Pool<?, ?>) f32.f32x3TriangleFactory()).count(),
42                 ((Pool<?, ?>) f32.f32x2TriangleFactory()).count(),
43                 ((Pool<?, ?>) f32.f32x2Factory()).count(),
44                 ((Pool<?, ?>) f32.f32x3Factory()).count(),
45                 ((Pool<?, ?>) f32.f32x4x4Factory()).count()
46         );
47 
48     }
49 
50     public void resetAll() {
51         reset3D();
52         ((Pool<?, ?>) f32.f32x2TriangleFactory()).reset(markedTriangles2D);
53         ((Pool<?, ?>) f32.f32x2Factory()).reset(markedVec2);
54     }
55 
56     public void reset3D() {
57         ((Pool<?, ?>) f32.f32x3TriangleFactory()).reset(markedTriangles3D);
58         ((Pool<?, ?>) f32.f32x3Factory()).reset(markedVec3);
59         ((Pool<?, ?>) f32.f32x4x4Factory()).reset(markedMat4);
60     }
61 }