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while(vThread1.getState() != Thread.State.WAITING) {
Thread.sleep(1);
}
// this is too fragile, implementation can change at any time.
! checkFrames(vThread1, false, 14);
LockSupport.unpark(vThread1);
vThread1.join();
// Test GetFrameCount on live platform thread
Thread pThread = Thread.ofPlatform().name("PlatformThread-Live").start(() -> {
while(vThread1.getState() != Thread.State.WAITING) {
Thread.sleep(1);
}
// this is too fragile, implementation can change at any time.
! checkFrames(vThread1, false, 13);
LockSupport.unpark(vThread1);
vThread1.join();
// Test GetFrameCount on live platform thread
Thread pThread = Thread.ofPlatform().name("PlatformThread-Live").start(() -> {
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