1 /* 2 * Copyright (c) 1997, 2024, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_RUNTIME_HANDLES_HPP 26 #define SHARE_RUNTIME_HANDLES_HPP 27 28 #include "memory/arena.hpp" 29 #include "oops/oop.hpp" 30 #include "oops/oopsHierarchy.hpp" 31 32 class InstanceKlass; 33 class Klass; 34 class Thread; 35 36 //------------------------------------------------------------------------------------------------------------------------ 37 // In order to preserve oops during garbage collection, they should be 38 // allocated and passed around via Handles within the VM. A handle is 39 // simply an extra indirection allocated in a thread local handle area. 40 // 41 // A handle is a value object, so it can be passed around as a value, can 42 // be used as a parameter w/o using &-passing, and can be returned as a 43 // return value. 44 // 45 // oop parameters and return types should be Handles whenever feasible. 46 // 47 // Handles are declared in a straight-forward manner, e.g. 48 // 49 // oop obj = ...; 50 // Handle h2(thread, obj); // allocate a new handle in thread 51 // Handle h3; // declare handle only, no allocation occurs 52 // ... 53 // h3 = h1; // make h3 refer to same indirection as h1 54 // oop obj2 = h2(); // get handle value 55 // h1->print(); // invoking operation on oop 56 // 57 // Handles are specialized for different oop types to provide extra type 58 // information and avoid unnecessary casting. For each oop type xxxOop 59 // there is a corresponding handle called xxxHandle. 60 61 //------------------------------------------------------------------------------------------------------------------------ 62 // Base class for all handles. Provides overloading of frequently 63 // used operators for ease of use. 64 65 class Handle { 66 private: 67 oop* _handle; 68 69 protected: 70 oop obj() const { return _handle == nullptr ? (oop)nullptr : *_handle; } 71 oop non_null_obj() const { assert(_handle != nullptr, "resolving null handle"); return *_handle; } 72 73 public: 74 // Constructors 75 Handle() { _handle = nullptr; } 76 inline Handle(Thread* thread, oop obj); 77 78 // General access 79 oop operator () () const { return obj(); } 80 oop operator -> () const { return non_null_obj(); } 81 82 bool operator == (oop o) const { return obj() == o; } 83 bool operator != (oop o) const { return obj() != o; } 84 bool operator == (const Handle& h) const { return obj() == h.obj(); } 85 bool operator != (const Handle& h) const { return obj() != h.obj(); } 86 87 // Null checks 88 bool is_null() const { return _handle == nullptr; } 89 bool not_null() const { return _handle != nullptr; } 90 91 // Debugging 92 void print() { obj()->print(); } 93 94 // Direct interface, use very sparingly. 95 // Used by JavaCalls to quickly convert handles and to create handles static data structures. 96 // Constructor takes a dummy argument to prevent unintentional type conversion in C++. 97 Handle(oop *handle, bool dummy) { _handle = handle; } 98 99 // Raw handle access. Allows easy duplication of Handles. This can be very unsafe 100 // since duplicates is only valid as long as original handle is alive. 101 oop* raw_value() const { return _handle; } 102 static oop raw_resolve(oop *handle) { return handle == nullptr ? (oop)nullptr : *handle; } 103 104 inline void replace(oop obj); 105 }; 106 107 // Specific Handles for different oop types 108 #define DEF_HANDLE(type, is_a) \ 109 class type##Handle: public Handle { \ 110 protected: \ 111 type##Oop obj() const { return (type##Oop)Handle::obj(); } \ 112 type##Oop non_null_obj() const { return (type##Oop)Handle::non_null_obj(); } \ 113 \ 114 public: \ 115 /* Constructors */ \ 116 type##Handle () : Handle() {} \ 117 inline type##Handle (Thread* thread, type##Oop obj); \ 118 type##Handle (oop *handle, bool dummy) : Handle(handle, dummy) {} \ 119 \ 120 /* Operators for ease of use */ \ 121 type##Oop operator () () const { return obj(); } \ 122 type##Oop operator -> () const { return non_null_obj(); } \ 123 }; 124 125 126 DEF_HANDLE(instance , is_instance_noinline ) 127 DEF_HANDLE(stackChunk , is_stackChunk_noinline ) 128 DEF_HANDLE(array , is_array_noinline ) 129 DEF_HANDLE(objArray , is_objArray_noinline ) 130 DEF_HANDLE(typeArray , is_typeArray_noinline ) 131 132 //------------------------------------------------------------------------------------------------------------------------ 133 134 // Metadata Handles. Unlike oop Handles these are needed to prevent metadata 135 // from being reclaimed by RedefineClasses. 136 // Metadata Handles should be passed around as const references to avoid copy construction 137 // and destruction for parameters. 138 139 // Specific Handles for different oop types 140 #define DEF_METADATA_HANDLE(name, type) \ 141 class name##Handle; \ 142 class name##Handle : public StackObj { \ 143 type* _value; \ 144 Thread* _thread; \ 145 protected: \ 146 type* obj() const { return _value; } \ 147 type* non_null_obj() const { assert(_value != nullptr, "resolving null _value"); return _value; } \ 148 \ 149 public: \ 150 /* Constructors */ \ 151 name##Handle () : _value(nullptr), _thread(nullptr) {} \ 152 name##Handle (Thread* thread, type* obj); \ 153 \ 154 name##Handle (const name##Handle &h); \ 155 name##Handle& operator=(const name##Handle &s); \ 156 \ 157 /* Destructor */ \ 158 ~name##Handle (); \ 159 void remove(); \ 160 \ 161 /* Operators for ease of use */ \ 162 type* operator () () const { return obj(); } \ 163 type* operator -> () const { return non_null_obj(); } \ 164 \ 165 bool operator == (type* o) const { return obj() == o; } \ 166 bool operator == (const name##Handle& h) const { return obj() == h.obj(); } \ 167 \ 168 /* Null checks */ \ 169 bool is_null() const { return _value == nullptr; } \ 170 bool not_null() const { return _value != nullptr; } \ 171 }; 172 173 174 DEF_METADATA_HANDLE(method, Method) 175 DEF_METADATA_HANDLE(constantPool, ConstantPool) 176 177 //------------------------------------------------------------------------------------------------------------------------ 178 // Thread local handle area 179 class HandleArea: public Arena { 180 friend class HandleMark; 181 friend class NoHandleMark; 182 friend class ResetNoHandleMark; 183 #ifdef ASSERT 184 int _handle_mark_nesting; 185 int _no_handle_mark_nesting; 186 #endif 187 HandleArea* _prev; // link to outer (older) area 188 public: 189 // Constructor 190 HandleArea(MemTag mem_tag, HandleArea* prev) : Arena(mem_tag, Tag::tag_ha, Chunk::tiny_size) { 191 debug_only(_handle_mark_nesting = 0); 192 debug_only(_no_handle_mark_nesting = 0); 193 _prev = prev; 194 } 195 196 // Handle allocation 197 private: 198 oop* real_allocate_handle(oop obj) { 199 oop* handle = (oop*)internal_amalloc(oopSize); 200 *handle = obj; 201 return handle; 202 } 203 public: 204 #ifdef ASSERT 205 oop* allocate_handle(oop obj); 206 oop* allocate_null_handle(); 207 #else 208 oop* allocate_handle(oop obj) { return real_allocate_handle(obj); } 209 oop* allocate_null_handle() { return allocate_handle(nullptr); } 210 #endif 211 212 // Garbage collection support 213 void oops_do(OopClosure* f); 214 215 debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; }) 216 }; 217 218 219 //------------------------------------------------------------------------------------------------------------------------ 220 // Handles are allocated in a (growable) thread local handle area. Deallocation 221 // is managed using a HandleMark. It should normally not be necessary to use 222 // HandleMarks manually. 223 // 224 // A HandleMark constructor will record the current handle area top, and the 225 // destructor will reset the top, destroying all handles allocated in between. 226 // The following code will therefore NOT work: 227 // 228 // Handle h; 229 // { 230 // HandleMark hm(THREAD); 231 // h = Handle(THREAD, obj); 232 // } 233 // h()->print(); // WRONG, h destroyed by HandleMark destructor. 234 // 235 // If h has to be preserved, it can be converted to an oop or a local JNI handle 236 // across the HandleMark boundary. 237 238 // The base class of HandleMark should have been StackObj but we also heap allocate 239 // a HandleMark when a thread is created. The operator new is for this special case. 240 241 class HandleMark { 242 private: 243 Thread *_thread; // thread that owns this mark 244 HandleArea *_area; // saved handle area 245 Chunk *_chunk; // saved arena chunk 246 char *_hwm, *_max; // saved arena info 247 size_t _size_in_bytes; // size of handle area 248 // Link to previous active HandleMark in thread 249 HandleMark* _previous_handle_mark; 250 251 void initialize(Thread* thread); // common code for constructors 252 void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; } 253 HandleMark* previous_handle_mark() const { return _previous_handle_mark; } 254 255 size_t size_in_bytes() const { return _size_in_bytes; } 256 // remove all chunks beginning with the next 257 void chop_later_chunks(); 258 public: 259 HandleMark(Thread* thread) { initialize(thread); } 260 ~HandleMark(); 261 262 // Functions used by HandleMarkCleaner 263 // called in the constructor of HandleMarkCleaner 264 void push(); 265 // called in the destructor of HandleMarkCleaner 266 void pop_and_restore(); 267 // overloaded operators 268 void* operator new(size_t size) throw(); 269 void* operator new [](size_t size) throw(); 270 void operator delete(void* p); 271 void operator delete[](void* p); 272 }; 273 274 //------------------------------------------------------------------------------------------------------------------------ 275 // A NoHandleMark stack object will verify that no handles are allocated 276 // in its scope. Enabled in debug mode only. 277 278 class NoHandleMark: public StackObj { 279 public: 280 #ifdef ASSERT 281 NoHandleMark(); 282 ~NoHandleMark(); 283 #else 284 NoHandleMark() {} 285 ~NoHandleMark() {} 286 #endif 287 }; 288 289 290 // ResetNoHandleMark is called in a context where there is an enclosing 291 // NoHandleMark. A thread in _thread_in_native must not create handles so 292 // this is used when transitioning via ThreadInVMfromNative. 293 class ResetNoHandleMark: public StackObj { 294 int _no_handle_mark_nesting; 295 public: 296 #ifdef ASSERT 297 ResetNoHandleMark(); 298 ~ResetNoHandleMark(); 299 #else 300 ResetNoHandleMark() {} 301 ~ResetNoHandleMark() {} 302 #endif 303 }; 304 305 // The HandleMarkCleaner is a faster version of HandleMark. 306 // It relies on the fact that there is a HandleMark further 307 // down the stack (in JavaCalls::call_helper), and just resets 308 // to the saved values in that HandleMark. 309 310 class HandleMarkCleaner: public StackObj { 311 private: 312 Thread* _thread; 313 public: 314 inline HandleMarkCleaner(Thread* thread); 315 inline ~HandleMarkCleaner(); 316 }; 317 318 #endif // SHARE_RUNTIME_HANDLES_HPP