1 /* 2 * Copyright (c) 1997, 2024, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_RUNTIME_HANDLES_HPP 26 #define SHARE_RUNTIME_HANDLES_HPP 27 28 #include "memory/arena.hpp" 29 #include "oops/oop.hpp" 30 #include "oops/oopsHierarchy.hpp" 31 32 class InlineKlass; 33 class InstanceKlass; 34 class Klass; 35 class Thread; 36 37 //------------------------------------------------------------------------------------------------------------------------ 38 // In order to preserve oops during garbage collection, they should be 39 // allocated and passed around via Handles within the VM. A handle is 40 // simply an extra indirection allocated in a thread local handle area. 41 // 42 // A handle is a value object, so it can be passed around as a value, can 43 // be used as a parameter w/o using &-passing, and can be returned as a 44 // return value. 45 // 46 // oop parameters and return types should be Handles whenever feasible. 47 // 48 // Handles are declared in a straight-forward manner, e.g. 49 // 50 // oop obj = ...; 51 // Handle h2(thread, obj); // allocate a new handle in thread 52 // Handle h3; // declare handle only, no allocation occurs 53 // ... 54 // h3 = h1; // make h3 refer to same indirection as h1 55 // oop obj2 = h2(); // get handle value 56 // h1->print(); // invoking operation on oop 57 // 58 // Handles are specialized for different oop types to provide extra type 59 // information and avoid unnecessary casting. For each oop type xxxOop 60 // there is a corresponding handle called xxxHandle. 61 62 //------------------------------------------------------------------------------------------------------------------------ 63 // Base class for all handles. Provides overloading of frequently 64 // used operators for ease of use. 65 66 class Handle { 67 private: 68 oop* _handle; 69 70 protected: 71 oop obj() const { return _handle == nullptr ? (oop)nullptr : *_handle; } 72 oop non_null_obj() const { assert(_handle != nullptr, "resolving null handle"); return *_handle; } 73 74 public: 75 // Constructors 76 Handle() { _handle = nullptr; } 77 inline Handle(Thread* thread, oop obj); 78 79 // General access 80 oop operator () () const { return obj(); } 81 oop operator -> () const { return non_null_obj(); } 82 83 bool operator == (oop o) const { return obj() == o; } 84 bool operator != (oop o) const { return obj() != o; } 85 bool operator == (const Handle& h) const { return obj() == h.obj(); } 86 bool operator != (const Handle& h) const { return obj() != h.obj(); } 87 88 // Null checks 89 bool is_null() const { return _handle == nullptr; } 90 bool not_null() const { return _handle != nullptr; } 91 92 // Debugging 93 void print() { obj()->print(); } 94 95 // Direct interface, use very sparingly. 96 // Used by JavaCalls to quickly convert handles and to create handles static data structures. 97 // Constructor takes a dummy argument to prevent unintentional type conversion in C++. 98 Handle(oop *handle, bool dummy) { _handle = handle; } 99 100 // Raw handle access. Allows easy duplication of Handles. This can be very unsafe 101 // since duplicates is only valid as long as original handle is alive. 102 oop* raw_value() const { return _handle; } 103 static oop raw_resolve(oop *handle) { return handle == nullptr ? (oop)nullptr : *handle; } 104 105 inline void replace(oop obj); 106 }; 107 108 // Specific Handles for different oop types 109 #define DEF_HANDLE(type, is_a) \ 110 class type##Handle: public Handle { \ 111 protected: \ 112 type##Oop obj() const { return (type##Oop)Handle::obj(); } \ 113 type##Oop non_null_obj() const { return (type##Oop)Handle::non_null_obj(); } \ 114 \ 115 public: \ 116 /* Constructors */ \ 117 type##Handle () : Handle() {} \ 118 inline type##Handle (Thread* thread, type##Oop obj); \ 119 type##Handle (oop *handle, bool dummy) : Handle(handle, dummy) {} \ 120 \ 121 /* Operators for ease of use */ \ 122 type##Oop operator () () const { return obj(); } \ 123 type##Oop operator -> () const { return non_null_obj(); } \ 124 }; 125 126 127 DEF_HANDLE(instance , is_instance_noinline ) 128 DEF_HANDLE(stackChunk , is_stackChunk_noinline ) 129 DEF_HANDLE(array , is_array_noinline ) 130 DEF_HANDLE(objArray , is_objArray_noinline ) 131 DEF_HANDLE(typeArray , is_typeArray_noinline ) 132 DEF_HANDLE(flatArray , is_flatArray_noinline ) 133 134 //------------------------------------------------------------------------------------------------------------------------ 135 136 // Metadata Handles. Unlike oop Handles these are needed to prevent metadata 137 // from being reclaimed by RedefineClasses. 138 // Metadata Handles should be passed around as const references to avoid copy construction 139 // and destruction for parameters. 140 141 // Specific Handles for different oop types 142 #define DEF_METADATA_HANDLE(name, type) \ 143 class name##Handle; \ 144 class name##Handle : public StackObj { \ 145 type* _value; \ 146 Thread* _thread; \ 147 protected: \ 148 type* obj() const { return _value; } \ 149 type* non_null_obj() const { assert(_value != nullptr, "resolving null _value"); return _value; } \ 150 \ 151 public: \ 152 /* Constructors */ \ 153 name##Handle () : _value(nullptr), _thread(nullptr) {} \ 154 name##Handle (Thread* thread, type* obj); \ 155 \ 156 name##Handle (const name##Handle &h); \ 157 name##Handle& operator=(const name##Handle &s); \ 158 \ 159 /* Destructor */ \ 160 ~name##Handle (); \ 161 void remove(); \ 162 \ 163 /* Operators for ease of use */ \ 164 type* operator () () const { return obj(); } \ 165 type* operator -> () const { return non_null_obj(); } \ 166 \ 167 bool operator == (type* o) const { return obj() == o; } \ 168 bool operator == (const name##Handle& h) const { return obj() == h.obj(); } \ 169 \ 170 /* Null checks */ \ 171 bool is_null() const { return _value == nullptr; } \ 172 bool not_null() const { return _value != nullptr; } \ 173 }; 174 175 176 DEF_METADATA_HANDLE(method, Method) 177 DEF_METADATA_HANDLE(constantPool, ConstantPool) 178 179 //------------------------------------------------------------------------------------------------------------------------ 180 // Thread local handle area 181 class HandleArea: public Arena { 182 friend class HandleMark; 183 friend class NoHandleMark; 184 friend class ResetNoHandleMark; 185 #ifdef ASSERT 186 int _handle_mark_nesting; 187 int _no_handle_mark_nesting; 188 #endif 189 HandleArea* _prev; // link to outer (older) area 190 public: 191 // Constructor 192 HandleArea(MemTag mem_tag, HandleArea* prev) : Arena(mem_tag, Tag::tag_ha, Chunk::tiny_size) { 193 debug_only(_handle_mark_nesting = 0); 194 debug_only(_no_handle_mark_nesting = 0); 195 _prev = prev; 196 } 197 198 // Handle allocation 199 private: 200 oop* real_allocate_handle(oop obj) { 201 oop* handle = (oop*)internal_amalloc(oopSize); 202 *handle = obj; 203 return handle; 204 } 205 public: 206 #ifdef ASSERT 207 oop* allocate_handle(oop obj); 208 oop* allocate_null_handle(); 209 #else 210 oop* allocate_handle(oop obj) { return real_allocate_handle(obj); } 211 oop* allocate_null_handle() { return allocate_handle(nullptr); } 212 #endif 213 214 // Garbage collection support 215 void oops_do(OopClosure* f); 216 217 debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; }) 218 }; 219 220 221 //------------------------------------------------------------------------------------------------------------------------ 222 // Handles are allocated in a (growable) thread local handle area. Deallocation 223 // is managed using a HandleMark. It should normally not be necessary to use 224 // HandleMarks manually. 225 // 226 // A HandleMark constructor will record the current handle area top, and the 227 // destructor will reset the top, destroying all handles allocated in between. 228 // The following code will therefore NOT work: 229 // 230 // Handle h; 231 // { 232 // HandleMark hm(THREAD); 233 // h = Handle(THREAD, obj); 234 // } 235 // h()->print(); // WRONG, h destroyed by HandleMark destructor. 236 // 237 // If h has to be preserved, it can be converted to an oop or a local JNI handle 238 // across the HandleMark boundary. 239 240 // The base class of HandleMark should have been StackObj but we also heap allocate 241 // a HandleMark when a thread is created. The operator new is for this special case. 242 243 class HandleMark { 244 private: 245 Thread *_thread; // thread that owns this mark 246 HandleArea *_area; // saved handle area 247 Chunk *_chunk; // saved arena chunk 248 char *_hwm, *_max; // saved arena info 249 size_t _size_in_bytes; // size of handle area 250 // Link to previous active HandleMark in thread 251 HandleMark* _previous_handle_mark; 252 253 void initialize(Thread* thread); // common code for constructors 254 void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; } 255 HandleMark* previous_handle_mark() const { return _previous_handle_mark; } 256 257 size_t size_in_bytes() const { return _size_in_bytes; } 258 // remove all chunks beginning with the next 259 void chop_later_chunks(); 260 public: 261 HandleMark(Thread* thread) { initialize(thread); } 262 ~HandleMark(); 263 264 // Functions used by HandleMarkCleaner 265 // called in the constructor of HandleMarkCleaner 266 void push(); 267 // called in the destructor of HandleMarkCleaner 268 void pop_and_restore(); 269 // overloaded operators 270 void* operator new(size_t size) throw(); 271 void* operator new [](size_t size) throw(); 272 void operator delete(void* p); 273 void operator delete[](void* p); 274 }; 275 276 //------------------------------------------------------------------------------------------------------------------------ 277 // A NoHandleMark stack object will verify that no handles are allocated 278 // in its scope. Enabled in debug mode only. 279 280 class NoHandleMark: public StackObj { 281 public: 282 #ifdef ASSERT 283 NoHandleMark(); 284 ~NoHandleMark(); 285 #else 286 NoHandleMark() {} 287 ~NoHandleMark() {} 288 #endif 289 }; 290 291 292 // ResetNoHandleMark is called in a context where there is an enclosing 293 // NoHandleMark. A thread in _thread_in_native must not create handles so 294 // this is used when transitioning via ThreadInVMfromNative. 295 class ResetNoHandleMark: public StackObj { 296 int _no_handle_mark_nesting; 297 public: 298 #ifdef ASSERT 299 ResetNoHandleMark(); 300 ~ResetNoHandleMark(); 301 #else 302 ResetNoHandleMark() {} 303 ~ResetNoHandleMark() {} 304 #endif 305 }; 306 307 // The HandleMarkCleaner is a faster version of HandleMark. 308 // It relies on the fact that there is a HandleMark further 309 // down the stack (in JavaCalls::call_helper), and just resets 310 // to the saved values in that HandleMark. 311 312 class HandleMarkCleaner: public StackObj { 313 private: 314 Thread* _thread; 315 public: 316 inline HandleMarkCleaner(Thread* thread); 317 inline ~HandleMarkCleaner(); 318 }; 319 320 #endif // SHARE_RUNTIME_HANDLES_HPP