1 /*
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  3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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  6  * under the terms of the GNU General Public License version 2 only, as
  7  * published by the Free Software Foundation.
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  9  * This code is distributed in the hope that it will be useful, but WITHOUT
 10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 12  * version 2 for more details (a copy is included in the LICENSE file that
 13  * accompanied this code).
 14  *
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 18  *
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 20  * or visit www.oracle.com if you need additional information or have any
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 24 
 25 #ifndef SHARE_RUNTIME_HANDLES_HPP
 26 #define SHARE_RUNTIME_HANDLES_HPP
 27 
 28 #include "memory/arena.hpp"
 29 #include "oops/oop.hpp"
 30 #include "oops/oopsHierarchy.hpp"
 31 
 32 class InlineKlass;
 33 class InstanceKlass;
 34 class Klass;
 35 class Thread;
 36 
 37 //------------------------------------------------------------------------------------------------------------------------
 38 // In order to preserve oops during garbage collection, they should be
 39 // allocated and passed around via Handles within the VM. A handle is
 40 // simply an extra indirection allocated in a thread local handle area.
 41 //
 42 // A handle is a value object, so it can be passed around as a value, can
 43 // be used as a parameter w/o using &-passing, and can be returned as a
 44 // return value.
 45 //
 46 // oop parameters and return types should be Handles whenever feasible.
 47 //
 48 // Handles are declared in a straight-forward manner, e.g.
 49 //
 50 //   oop obj = ...;
 51 //   Handle h2(thread, obj);      // allocate a new handle in thread
 52 //   Handle h3;                   // declare handle only, no allocation occurs
 53 //   ...
 54 //   h3 = h1;                     // make h3 refer to same indirection as h1
 55 //   oop obj2 = h2();             // get handle value
 56 //   h1->print();                 // invoking operation on oop
 57 //
 58 // Handles are specialized for different oop types to provide extra type
 59 // information and avoid unnecessary casting. For each oop type xxxOop
 60 // there is a corresponding handle called xxxHandle.
 61 
 62 //------------------------------------------------------------------------------------------------------------------------
 63 // Base class for all handles. Provides overloading of frequently
 64 // used operators for ease of use.
 65 
 66 class Handle {
 67  private:
 68   oop* _handle;
 69 
 70  protected:
 71   oop     obj() const                            { return _handle == nullptr ? (oop)nullptr : *_handle; }
 72   oop     non_null_obj() const                   { assert(_handle != nullptr, "resolving null handle"); return *_handle; }
 73 
 74  public:
 75   // Constructors
 76   Handle()                                       { _handle = nullptr; }
 77   inline Handle(Thread* thread, oop obj);
 78 
 79   // General access
 80   oop     operator () () const                   { return obj(); }
 81   oop     operator -> () const                   { return non_null_obj(); }
 82 
 83   bool operator == (oop o) const                 { return obj() == o; }
 84   bool operator != (oop o) const                 { return obj() != o; }
 85   bool operator == (const Handle& h) const       { return obj() == h.obj(); }
 86   bool operator != (const Handle& h) const       { return obj() != h.obj(); }
 87 
 88   // Null checks
 89   bool    is_null() const                        { return _handle == nullptr; }
 90   bool    not_null() const                       { return _handle != nullptr; }
 91 
 92   // Debugging
 93   void    print()                                { obj()->print(); }
 94 
 95   // Direct interface, use very sparingly.
 96   // Used by JavaCalls to quickly convert handles and to create handles static data structures.
 97   // Constructor takes a dummy argument to prevent unintentional type conversion in C++.
 98   Handle(oop *handle, bool dummy)                { _handle = handle; }
 99 
100   // Raw handle access. Allows easy duplication of Handles. This can be very unsafe
101   // since duplicates is only valid as long as original handle is alive.
102   oop* raw_value() const                         { return _handle; }
103   static oop raw_resolve(oop *handle)            { return handle == nullptr ? (oop)nullptr : *handle; }
104 
105   inline void replace(oop obj);
106 };
107 
108 // Specific Handles for different oop types
109 #define DEF_HANDLE(type, is_a)                   \
110   class type##Handle: public Handle {            \
111    protected:                                    \
112     type##Oop    obj() const                     { return (type##Oop)Handle::obj(); } \
113     type##Oop    non_null_obj() const            { return (type##Oop)Handle::non_null_obj(); } \
114                                                  \
115    public:                                       \
116     /* Constructors */                           \
117     type##Handle ()                              : Handle() {} \
118     inline type##Handle (Thread* thread, type##Oop obj); \
119     type##Handle (oop *handle, bool dummy)       : Handle(handle, dummy) {} \
120                                                  \
121     /* Operators for ease of use */              \
122     type##Oop    operator () () const            { return obj(); } \
123     type##Oop    operator -> () const            { return non_null_obj(); } \
124   };
125 
126 
127 DEF_HANDLE(instance         , is_instance_noinline         )
128 DEF_HANDLE(stackChunk       , is_stackChunk_noinline       )
129 DEF_HANDLE(array            , is_array_noinline            )
130 DEF_HANDLE(objArray         , is_objArray_noinline         )
131 DEF_HANDLE(typeArray        , is_typeArray_noinline        )
132 DEF_HANDLE(flatArray        , is_flatArray_noinline        )
133 
134 //------------------------------------------------------------------------------------------------------------------------
135 
136 // Metadata Handles.  Unlike oop Handles these are needed to prevent metadata
137 // from being reclaimed by RedefineClasses.
138 // Metadata Handles should be passed around as const references to avoid copy construction
139 // and destruction for parameters.
140 
141 // Specific Handles for different oop types
142 #define DEF_METADATA_HANDLE(name, type)          \
143   class name##Handle;                            \
144   class name##Handle : public StackObj {         \
145     type*     _value;                            \
146     Thread*   _thread;                           \
147    protected:                                    \
148     type*        obj() const                     { return _value; } \
149     type*        non_null_obj() const            { assert(_value != nullptr, "resolving null _value"); return _value; } \
150                                                  \
151    public:                                       \
152     /* Constructors */                           \
153     name##Handle () : _value(nullptr), _thread(nullptr) {}   \
154     name##Handle (Thread* thread, type* obj);    \
155                                                  \
156     name##Handle (const name##Handle &h);        \
157     name##Handle& operator=(const name##Handle &s); \
158                                                  \
159     /* Destructor */                             \
160     ~name##Handle ();                            \
161     void remove();                               \
162                                                  \
163     /* Operators for ease of use */              \
164     type*        operator () () const            { return obj(); } \
165     type*        operator -> () const            { return non_null_obj(); } \
166                                                  \
167     bool    operator == (type* o) const          { return obj() == o; } \
168     bool    operator == (const name##Handle& h) const  { return obj() == h.obj(); } \
169                                                  \
170     /* Null checks */                            \
171     bool    is_null() const                      { return _value == nullptr; } \
172     bool    not_null() const                     { return _value != nullptr; } \
173   };
174 
175 
176 DEF_METADATA_HANDLE(method, Method)
177 DEF_METADATA_HANDLE(constantPool, ConstantPool)
178 
179 //------------------------------------------------------------------------------------------------------------------------
180 // Thread local handle area
181 class HandleArea: public Arena {
182   friend class HandleMark;
183   friend class NoHandleMark;
184   friend class ResetNoHandleMark;
185 #ifdef ASSERT
186   int _handle_mark_nesting;
187   int _no_handle_mark_nesting;
188 #endif
189   HandleArea* _prev;          // link to outer (older) area
190  public:
191   // Constructor
192   HandleArea(MemTag mem_tag, HandleArea* prev) : Arena(mem_tag, Tag::tag_ha, Chunk::tiny_size) {
193     debug_only(_handle_mark_nesting    = 0);
194     debug_only(_no_handle_mark_nesting = 0);
195     _prev = prev;
196   }
197 
198   // Handle allocation
199  private:
200   oop* real_allocate_handle(oop obj) {
201     oop* handle = (oop*)internal_amalloc(oopSize);
202     *handle = obj;
203     return handle;
204   }
205  public:
206 #ifdef ASSERT
207   oop* allocate_handle(oop obj);
208   oop* allocate_null_handle();
209 #else
210   oop* allocate_handle(oop obj) { return real_allocate_handle(obj); }
211   oop* allocate_null_handle()   { return allocate_handle(nullptr); }
212 #endif
213 
214   // Garbage collection support
215   void oops_do(OopClosure* f);
216 
217   debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; })
218 };
219 
220 
221 //------------------------------------------------------------------------------------------------------------------------
222 // Handles are allocated in a (growable) thread local handle area. Deallocation
223 // is managed using a HandleMark. It should normally not be necessary to use
224 // HandleMarks manually.
225 //
226 // A HandleMark constructor will record the current handle area top, and the
227 // destructor will reset the top, destroying all handles allocated in between.
228 // The following code will therefore NOT work:
229 //
230 //   Handle h;
231 //   {
232 //     HandleMark hm(THREAD);
233 //     h = Handle(THREAD, obj);
234 //   }
235 //   h()->print();       // WRONG, h destroyed by HandleMark destructor.
236 //
237 // If h has to be preserved, it can be converted to an oop or a local JNI handle
238 // across the HandleMark boundary.
239 
240 // The base class of HandleMark should have been StackObj but we also heap allocate
241 // a HandleMark when a thread is created. The operator new is for this special case.
242 
243 class HandleMark {
244  private:
245   Thread *_thread;              // thread that owns this mark
246   HandleArea *_area;            // saved handle area
247   Chunk *_chunk;                // saved arena chunk
248   char *_hwm, *_max;            // saved arena info
249   size_t _size_in_bytes;        // size of handle area
250   // Link to previous active HandleMark in thread
251   HandleMark* _previous_handle_mark;
252 
253   void initialize(Thread* thread);                // common code for constructors
254   void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; }
255   HandleMark* previous_handle_mark() const        { return _previous_handle_mark; }
256 
257   size_t size_in_bytes() const { return _size_in_bytes; }
258   // remove all chunks beginning with the next
259   void chop_later_chunks();
260  public:
261   HandleMark(Thread* thread)                      { initialize(thread); }
262   ~HandleMark();
263 
264   // Functions used by HandleMarkCleaner
265   // called in the constructor of HandleMarkCleaner
266   void push();
267   // called in the destructor of HandleMarkCleaner
268   void pop_and_restore();
269   // overloaded operators
270   void* operator new(size_t size) throw();
271   void* operator new [](size_t size) throw();
272   void operator delete(void* p);
273   void operator delete[](void* p);
274 };
275 
276 //------------------------------------------------------------------------------------------------------------------------
277 // A NoHandleMark stack object will verify that no handles are allocated
278 // in its scope. Enabled in debug mode only.
279 
280 class NoHandleMark: public StackObj {
281  public:
282 #ifdef ASSERT
283   NoHandleMark();
284   ~NoHandleMark();
285 #else
286   NoHandleMark()  {}
287   ~NoHandleMark() {}
288 #endif
289 };
290 
291 
292 // ResetNoHandleMark is called in a context where there is an enclosing
293 // NoHandleMark. A thread in _thread_in_native must not create handles so
294 // this is used when transitioning via ThreadInVMfromNative.
295 class ResetNoHandleMark: public StackObj {
296   int _no_handle_mark_nesting;
297  public:
298 #ifdef ASSERT
299   ResetNoHandleMark();
300   ~ResetNoHandleMark();
301 #else
302   ResetNoHandleMark()  {}
303   ~ResetNoHandleMark() {}
304 #endif
305 };
306 
307 // The HandleMarkCleaner is a faster version of HandleMark.
308 // It relies on the fact that there is a HandleMark further
309 // down the stack (in JavaCalls::call_helper), and just resets
310 // to the saved values in that HandleMark.
311 
312 class HandleMarkCleaner: public StackObj {
313  private:
314   Thread* _thread;
315  public:
316   inline HandleMarkCleaner(Thread* thread);
317   inline ~HandleMarkCleaner();
318 };
319 
320 #endif // SHARE_RUNTIME_HANDLES_HPP