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* questions.
*
*/
#include "precompiled.hpp"
+ #include "asm/macroAssembler.inline.hpp"
#include "classfile/classLoaderData.hpp"
#include "gc/shared/barrierSet.hpp"
#include "gc/shared/barrierSetAssembler.hpp"
#include "gc/shared/barrierSetNMethod.hpp"
+ #include "gc/shared/barrierSetRuntime.hpp"
#include "gc/shared/collectedHeap.hpp"
#include "interpreter/interp_masm.hpp"
#include "memory/universe.hpp"
#include "runtime/javaThread.hpp"
#include "runtime/jniHandles.hpp"
break;
default: Unimplemented();
}
}
+ void BarrierSetAssembler::value_copy(MacroAssembler* masm, DecoratorSet decorators,
+ Register src, Register dst, Register value_klass) {
+ // value_copy implementation is fairly complex, and there are not any
+ // "short-cuts" to be made from asm. What there is, appears to have the same
+ // cost in C++, so just "call_VM_leaf" for now rather than maintain hundreds
+ // of hand-rolled instructions...
+ if (decorators & IS_DEST_UNINITIALIZED) {
+ __ call_VM_leaf(CAST_FROM_FN_PTR(address, BarrierSetRuntime::value_copy_is_dest_uninitialized), src, dst, value_klass);
+ } else {
+ __ call_VM_leaf(CAST_FROM_FN_PTR(address, BarrierSetRuntime::value_copy), src, dst, value_klass);
+ }
+ }
+
+ void BarrierSetAssembler::flat_field_copy(MacroAssembler* masm, DecoratorSet decorators,
+ Register src, Register dst, Register inline_layout_info) {
+ // flat_field_copy implementation is fairly complex, and there are not any
+ // "short-cuts" to be made from asm. What there is, appears to have the same
+ // cost in C++, so just "call_VM_leaf" for now rather than maintain hundreds
+ // of hand-rolled instructions...
+ if (decorators & IS_DEST_UNINITIALIZED) {
+ __ call_VM_leaf(CAST_FROM_FN_PTR(address, BarrierSetRuntime::value_copy_is_dest_uninitialized2), src, dst, inline_layout_info);
+ } else {
+ __ call_VM_leaf(CAST_FROM_FN_PTR(address, BarrierSetRuntime::value_copy2), src, dst, inline_layout_info);
+ }
+ }
+
void BarrierSetAssembler::copy_load_at(MacroAssembler* masm,
DecoratorSet decorators,
BasicType type,
size_t bytes,
Register dst,
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