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// LockNode/UnLockNode to avoid creating Phi's.
virtual uint hash() const ; // { return NO_HASH; }
virtual uint size_of() const;
virtual bool cmp( const Node &n ) const ; // Always fail, except on self
virtual int Opcode() const;
- virtual const Type* Value(PhaseGVN* phase) const { return TypeInt::CC; }
+ virtual const Type* Value(PhaseGVN* phase) const;
const Type *sub(const Type *t1, const Type *t2) const { return TypeInt::CC;}
};
//------------------------------FastUnlockNode---------------------------------
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